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Game Production

In this class, we got to collaborate with game designers and provide assets to their games. This month we used an Agile Methodology which was efficient working with our art team as a whole. In this month I worked on a few of the different models. My character asset was a "Mutated Mole". I textured the model and then also gave it 4 different animations (Walk, Run, Attack, Death). I also created a collectables. I did 3 separate golden nuggets and a diamond. The designers already had an environment set up so we just created assets to add to to the environment. I created a platform that they use as a moving platform. I also created 3 different types of stalactites to create some variety to their environment. I also created the charging station for the player to refill his ammo. Originally they wanted a kind of "tesla charging station" idea but we later decided to make it look similar to a vending machine.

Week3 Asthetics

Week3 Asthetics

Week2 Functionality

Week2 Functionality

Mole Walk Die Attack Run

Week1 Blockout

Week1 Blockout

Week2 UI Elements

Week2 UI Elements

DoorAnimation

Team Knack's Art Progress - Week 4

Team Knack Postmortem