This month was a mix of what we have learned in Maya and Zbrush, and implemented two new programs. Substance painter and Unreal Engine.
Barrel in Unreal with Textures added (Finished Product)
Maya Barrel Substance Texturing
Maya Pillar Creation
Pillar UV and Secondary Arch UV (Practice)
Pillar Being Textured in Substance Painter
Pillar with Textures added into Unreal Engine
Maya Barrel Creation